Pretzel for the moral support (love ya man <3) Giko, me (2nd artwork and model showcases), AnonymousGamer, RobinASP, idontlikethis980 and SIOMO respectively for the promos Sundown for helping me with the silk material SDWAN for extracting and sharing these assets with me And probably some other stuff I can't really bother to remember FACS flexes from the game + Wrinkle maps Original rigging fully intact from the game His Batman Puppet so you can beat someone up, shoot them and do whatever you want to do with it His pistol so you can shoot someone up with it His cane so you can beat someone up with it Epic 4k textures + 2k eyes for unnecessary detail Alternative skin for his White Makeup face The original plan was to release him alongside his gear, but I still need to work on them a bit, so have part of his gear for now. The Funny Haha Society Man aka the Joker from the cooler MK11 version is available for SFM. Given this, it will be interesting to see how the pros play The Joker in pro matches.So here it is. While he looks simple to play, his setups and zoning can be complicated to pull off, so playing as the Clown Prince of Crime is a challenging and rewarding experience. His overall appearance and a playstyle truly fits his twisted and cruel humor, making him a good choice as a guest character in the MK verse where he feels right at home. NetherRealm studios managed to nail this character as a great best iteration of The Joker. His lack of mobility and gap closer can be really frustrating at times, but his base moveset with the cane do have a decent range that provides a excellent opportunity to poke the enemy while dealing decent damage. So if I’m gonna choose between the three variants, I’ll choose the first as I can zone the enemy to a certain distance, all while dealing DoT with Getting Lit or dealing an ample amount of damage with Birdboy Beatdown. This is why I always get punished whenever I mess up the timing. Lastly, Pop Goes the Mortal, the Joker punches a hole in the enemy’s chest, he then puts a jack-in-the-box inside that activates, extending the enemy’s head which is twistedly hilarious.īut I gotta say though, the Joker’s moveset is a bit tricky to pull off, especially with his second variation as the Hostage Hop special move is a bit slow to execute, with the hostage hopping from off screen while the initial explosion has a huge delay. In Party Pooper, The Joker gives a cake rigged with explosives to his enemy, which then explodes as the Joker shoots the enemy with a gun if you played the classic Mortal Kombat, then you’ll know that this is a call back from the friendship finish. Of course, we can’t forget about his two fatalities - Party Pooper and Pop Goes the Mortal. Aside from being great mechanically, if you are a true fan of the Joker or Batman, you’ll be satisfied as many of his moves are a call back from the Batman series like the Birdboy Beatdown (a reference to Jason Todd). His cane provides a decent range advantage, and his combos can punish enemies that disrespect your capabilities. The majority of Joker’s moveset (and there are a lot of moves) can be delayed and cancelled, turning matches into a mind game, making his next move hard to read. This makes it perfect for those who want to be a Mad Clown and dish out mad combos using his oversized gloves which can deliver a huge amount of damage through combo attacks. The third and final variation for the Joker is the most straightforward.
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